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Goods & Services
A major hindrance that brands and creators shall come across in the Metaverse, would be porting their currently 2D assets into a 3D format suitable to render in a VR world. This issue shall extend to almost all items currently sold on a global e-commerce platform, and can potentially delay the advent of the Metaverse as a whole.
To tackle this, COMEARTH shall give its landholders, the ability to create 3D assets from a set of 2D images using its 2D-To-3D Converter. In cases wherein such an automatically rendered 3D model is not good enough, COMEARTH shall also allow landholders to import their own 3D designs, collaborate with artists in COMEARTH, or purchase assets from the COMEARTH Marketplace.
COMEARTH shall also track the sustainability of a product. We will collaborate with reputed 3rd party organizations that are involved in tracking the sustainability of various brands and their products. The COMEARTH team shall focus on the need of the hour to sustainably use Earth's limited resources and reward users and brands for their sustainable practices. (TODO: Elaborate on how this will work)
As the de facto global marketplace of the Metaverse, COMEARTH shall see billions of goods and services from every corner of our planet being offered and purchased. This can potentially lead to a problem of information overload and poor discoverability, thus hampering the experience of its users. To tackle this, COMEARTH will have features that make it easy to find and reach products users love, without compromising on privacy and security. (TODO: Think about how discoverability can work in the long term)
Users shall also be able to rate and review goods and services in COMEARTH to help provide visibility on bad apples in the Metaverse. The memberships of these holders shall then be processed by the DAO, the decision of which shall be final. (TODO: How will land that DAO removes from COMEARTH be taken back from its current owner? To add this as a function of DAO)
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